Journal of Automation and Information Sciences
Erscheint 12 Ausgaben pro Jahr
ISSN Druckformat: 1064-2315
ISSN Online: 2163-9337
SJR:
0.173
SNIP:
0.588
CiteScore™::
2
Indexed in
Measurable Many-Valued Maps and Their Selectors in Dynamic Pursuit Games
Volumen 38,
Ausgabe 1, 2006,
pp. 57-67
DOI: 10.1615/J Automat Inf Scien.v38.i1.60
ABSTRAKT
The general method of solving quasilinear pursuit game problems is given. It is based upon the method of resolving functions. The proposed scheme covers the wide range of conflict-controlled functional-differential systems. The analysis of different forms of resolving functions enables to clarify what kind of information is necessary for successful termination of the game under study.
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