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自动化与信息科学期刊
SJR: 0.275 SNIP: 0.59 CiteScore™: 0.8

ISSN 打印: 1064-2315
ISSN 在线: 2163-9337

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自动化与信息科学期刊

DOI: 10.1615/J Automat Inf Scien.v38.i1.60
pages 57-67

Measurable Many-Valued Maps and Their Selectors in Dynamic Pursuit Games

Arkadiy A. Chikriy
V.M. Glushkov Institute of Cybernetics National Academy of Sciences of Ukraine 40 Akadem. Glushkov Ave., Kiev, 03187, Ukraine
Iosif S. Rappoport
V.M. Glushkov Institute of Cybernetics of National Academy of Sciences of Ukraine, Kiev

ABSTRACT

The general method of solving quasilinear pursuit game problems is given. It is based upon the method of resolving functions. The proposed scheme covers the wide range of conflict-controlled functional-differential systems. The analysis of different forms of resolving functions enables to clarify what kind of information is necessary for successful termination of the game under study.


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